The Highly Anticipated Scalebound Game Cancelled

The Highly Anticipated Scalebound Game Cancelled

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One of the most highly anticipated games of 2017 is undoubtedly the RPG game entitled Scalebound. Earlier this month rumors started pointing out that its launch date might be postponed and sadly, Microsoft just confirmed that. A Microsoft official stated that the company’s game developing department is focusing on creating other major games right now such as Halo Wars 2 and Sea of Thieves thus meaning that Scalebound has to wait.

This came as a complete surprise since the game was surrounded with so much excitement and fans thought that this was enough to ensure its production. Well, it looks like Microsoft has other goals right now. The game was first unveiled at E3 2014 and it was supposed to drop during 2016, but that got postponed until 2017. In fact, this isn’t the first time Scalebound is getting pushed back because initially it was announced back in 2006, but the developers opted to create Bayonetta instead.

While Microsoft fans are certainly upset, they should know that they are going to receive other greater games during 2017. Especially since Microsoft announced that the sole reason Scalebound is getting cancelled is to give the company time to develop games like State of Decay 2, Crackdown 3 and many more. It will probably be a while until we can get to see another game created by Hideki Kamiya and PlatinumGames together, the original directive departments of Scalebound.

Nonetheless, even though one game is getting cancelled we can only be excited about what’s to come. For example Halo Wars 2, another installment in the renowned Halo franchise. Players should be happy to know that the multiplayer mode of Halo will keep them entertained.

13 COMMENTS

  1. This one stings, as this was one of my most anticipated games of 2017 despite the lackluster gameplay footage we last saw. I actually agree with Spideynut71, in that I think Platinum was much more involved in their other 2017 game Nier: Automata. Considering it sounds like MS owns the IP for Scalebound, I would hope it would eventually find new life with another developer.

  2. It’s pretty obvious Platinum Games had the majority of their attention and resources devoted to PS4 exclusive Nier : Automata. I’m sure with every problem and delay, MS (rightfully) became more and more agitated at the studio, and finally just said “FU, we’re shutting you down”.

  3. It’s disappointing, but I’d prefer that they did this, than leave us in a “No Man’s Sky” situation. At the end of the day it’s better to cut their losses, and invest in something that won’t disappoint, than make everyone feel they were lied to… take note Sony!

  4. Wow, I had no idea 2016 was such a bad year for Platinum.

    Hope Nier shapes up well as it looks like it is so far, and I’ll miss Scalebound (for what little I knew about it), but I wonder if the powers that be looked at how it was going, saw more of 2016 in it, and pulled the plug then.

  5. Platinum had a fine 2016. Some games worked, while others didn’t. That is simply how gaming works.

  6. I disagree. Platinum hasn’t released a good game since Bayonetta 2 and if nothing else, 2016 has demonstrated that Platinum Games is not a top tier developer. Legend of Korra, Transformers: Devastation, Star Fox Zero, TMNT: Mutants in Manhattan are all terrible games.

  7. Notice that most of those are licensed. Good licensed games are the exception, regardless of developer, for a reason. The theory that Activision basically hired Platinum to shit out some games on a tight schedule before their licenses lapsed is pretty credible, IMO.

    Also, Transformers is actually decent, significantly better than Korra or TMNT.

  8. It’s getting harder and harder for independent developers to keep up with AAA development.

  9. I don’t think it’s about keeping up as much as it is spreading themselves too thin and not focusing on making one fantastic game at a time.

  10. Yeah, I think Platinum needs to take a step back and focus on one or two games at a time rather than putting out multiple half-baked titles that don’t sell well. I think they can make a great product if they remain more focused. That may mean taking a hit financially in the short run, but if you keep building off this bad year of not being able to deliver on your contracts with companies like Microsoft and Nintendo you may not have a company at all.

  11. What money? All of their projects are funded by different parties, from all of the 3 console manufacturers to a handful of third party publishers.
    There’s no mixing money there, if you’re not Randy Pitchford.

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