Leap Motion’s New Movement Tracking Technology

Leap Motion’s New Movement Tracking Technology

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The future is getting closer, all major tech companies are launching new VR headsets and VR content every day. One great thing about VR headsets is that it gives users a gaming experience like they’ve never felt before, they actually get a chance to step into the game’s characters footsteps, thus making the world way more immersive. Taking in consideration that the demand for VR content and VR headsets is pretty big, all major players are trying to swoop in on the tech market and grab customer’s attention with new VR features.

The only company that seems to be improving and creating innovative VR features is Leap Motion. What makes Leap Motion stand out from the rest is that their phone base VR headsets will allow for hand motion tracking. Leap Motion’s technology will use the device’s cameras to detect finger motion thus allowing the user to control what’s happening in the VR world only by using his hands.

This comes as no surprise since Leap Motion was experimenting with VR motion tracking for a while now. When the company started, they only released desktop compatible technology, but now that VR mobile device are all the rage they switched their focus. The motion tracking sensor has 360 degree field of view and will be incorporated into the headset. The sensors will be strategically positioned at a downwards angle so that they can focus on the user’s hands. The biggest problem Leap Motion has encountered while creating this technology is that they couldn’t figure out how cancel accidental commands like when the user moved his hands out of the sensors range. We can expect the company to keep on improving their technology and as time passes we will get access to more advanced VR headsets.

7 COMMENTS

  1. Nope.

    I bought one of these and it’s mostly moments of frustration punctuated by aggravation. The FOV on this thing is narrower than Donald Trump’s mind and shallower than Kanye West. All of the games and tech demos frequently lose sight of your hands.

    I’ve tried it in various scenarios from day light to lights out. Everything from pasty white hands to dark hands. Everyone I’ve demoed it for agrees the thing sucks most of the time.

    About all it’s good for is detecting swipe gestures but only 2 dimensional ones. It cannot consistently track motion which is why it’s failed as a consumer product. I really don’t know why sites like yours keep saying it’s such a marvel. It’s a novelty at best but it’s not even at Wii level precision.

  2. Have you tried the Orion beta update with the device attached to a VR headset? I think that’s the “magical experience” part of the Leap Motion. It works really well, down to tracking individual fingers.

    Using it on your desktop is a completely different and much worse experience.

  3. I think it is unacceptable that in order to get general gesture use of the Leap one must purchase the GameWave app. Prior generations of top and medium tier controllers, virtually always those with advanced features, buttons, and functionality have included a configuration application that bound use of the controller with per-program actions. Thrustmaster, Logitech, and Microsoft have always included control customization with their input devices.

    Prior to release of the Leap (more than 6 months prior) I specifically mentioned the need to be able to directly associate a standard set of gestures with program actions and keyboard combinations in order for the Leap to be successful, much less, useful in everyday computer usage. No one would use Dragon if they didn’t include a macro editor.

    The Leap is functionless without third party apps, and this unacceptable. How come this seemingly incredible input technology hasn’t moved from launch day? Because you can’t take it out of the box and use it. The issues with fist and single finger tracking (intolerable as they may be) are insignificant compared to the inability to even show a friend how awesome this product could be because all I have is a calibration and tracking demo. No OS control. No gesture recognition (gestures as distinct action objects, that is individual verbs). Free apps from third parties is not the same, contrary to whatever Koolaid is being served these days. A product must function, on its own (with drivers for PC peripherals obviously) out of the box.

    First party functionality is where you make or break a product. The App Store existed AFTER the iPhone was a success. Windows 8 comes out of the box with full gesture support and apps for common tasks like composing a document, Weather, Travel, Internet browsing, and a host of other general OS functions. The Leap cannot stand on its own as released, and consumers will only reject and revolt at such fleecing—the petty fee of $5 on top of $80 is more insult than injury, and it may already be too late (we will ignore the part were many consumers are unwilling to trust the quality of the 3rd party because of a few poor reviews and thus feel even more frozen and powerless… when a 1st party control panel would never face such scrutiny).

  4. The library needs to be used exclusively in non-commercial projects and cannot be used without a Leap Motion. If ever there were an open-source project that were dead on arrival – it’d be this one.

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