Uncharted is a very cinematic action-adventure game where Nathan Drake is the main character.
He mostly gets shot at, and if you have ever played the video game, you are more than likely aware that the screen filling with the red color is an easy way for the developers of the game to say that the gamer is taking damage.
Jonathan Cooper is an animator with Uncharted developer Naughty Dog and he posted on Twitter yesterday, saying that when he joined the team he found out the truth about this whole bullet damage.
Drake doesn’t ever take bullet damage
“That’s a mega-swing! Sidenote I learned about when joining the team: Drake doesn’t ever take bullet damage. The red UI that shows ‘hits’ is to represent his ‘luck’ running out. Eventually, enemies will get a clear shot and kill him if he takes enough near-misses.”
Drake doesn’t ever take bullet damage, Cooper posted on Twitter.
That’s a mega-swing! Sidenote I learned on joining the team: Drake doesn’t ever take bullet damage. The red UI that shows ‘hits’ is to represent his ‘luck’ running out. Eventually enemies will get a clear shot and kill him if he takes enough near-misses. https://t.co/byzVKYXVe7
— Jonathan Cooper (@GameAnim) July 8, 2018
When you see the encroaching red ring in an Uncharted game, that is not Drake being physically hit with bullets; it seems that it is just his luck running out.
Cooper explains that “Eventually enemies will get a clear shot and kill him if he takes enough near-misses.”
So, it seems that the red represents bullets missing Drake and this kind of changes everything.
“My internal reasoning/headcanon for most shooter damage was always something along these lines, so it’s nice to be a little justified,” someone responded to the tweet.
Another Twitter user said “Wow that’s actually really cool and makes perfect sense. All these years later and still learning neat little things about the franchise.”
Amy Hennig who is the original writer and creative director of the Uncharted series chimed in, saying that the initial intention of the design choice was to be more aligned with the “spirit and tone of the films we were homaging.”
Uncharted is somehow connected to movies such as the Indiana Jones series, and this is pretty obvious from the opening credits.