The Last of Us Part II might be one of Naughty Dog’s most emotional games.
The tale of a grieving survivor of a zombie apocalypse who agrees to ferry a child to the resistance only to find out that she has given him a new reason to live is one emotional story.
Naughty Dog was previously known for its Uncharted series and Crash Bandicoot.
The Last of Us sold more than 17 million copies, all but ensuring the company would invest in a sequel.
Back in 2016, the game developer revealed that it was working on The Last of Us Part II and during E3 this week the audience got to have the most extended look at the game.
There was a 12-minute sequence that blended fantastic cinematics and gameplay footage.
A tale of revenge
Naughty Dog’s creative director, Neil Druckmann, says The Last Of Us Part II is a tale born of revenge.
“The first game, at its very core, was trying to tap into this primal feeling that a parent has for their child. This unconditional love. How do we create a game that captures that? This game tells a very complimentary story.”
“We wanted to deal with this primal feeling,” Druckmann said.
”I don’t know if you’ve ever been in a situation where someone pushed you, or you saw a video of someone torturing an animal, and even for a split second, you’ve thought: I want to make this person pay. And that’s part of the research that we’ve done.”
The world is still recovering from an infection that wiped out most of humanity and left horrifying zombie-like creatures lurking in every dark corner.
Society is still fundamentally unstable, he says, and so the game’s characters are prone to seeking vigilante justice.
We still don’t know when the game is coming out and only time will tell whether it will turn out to be as emotional as the original.